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Wesnoth Units database

Herbalist

(image)

Many strange and interesting plants grow on the side of the mountains. Herbalists make their living by knowing which ones are helpful and which are harmful. This knowledge makes them useful support for the dalesfolk militias.

Advances from:
Advances to: Botanist
Cost: 17
HP: 27
Movement: 5
XP: 34
Level: 1
Alignment: neutral
IDEFM_Herbalist
Abilities: heals +4
(image)knife
blade
2 - 3
melee
(image)carkroot fumes
arcane
4 - 2
ranged
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold10%
arcane10%
TerrainMovement CostDefense
Castle160%
Cave250%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen240%
Hills150%
Impassable9990%
Mountains270%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp240%
Unwalkable9920%
Village160%