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Guardian

(image)

A town that appears undefended may prove to have an unexpected guardian. A group of simple men with staves has proved to be the downfall of many a raiding party.

Advances from: Vigilante
Advances to:
Cost: 35
HP: 61
Movement: 6
XP: 90
Level: 3
Alignment: neutral
IDEFM_Guardian
Abilities: skirmisher
(image)staff
impact
8 - 5
melee
counter
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold10%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest170%
Frozen240%
Hills170%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%