Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Sea States frequently fight over land with rivers and swamps. As a result, most of the merchant lords employ a few turtle shell bearing warriors to overcome these natural barriers. Although carrying these rafts slows them down considerably on land it does not hamper their ability to fight, in fact the shells make a good makeshift shield against projectiles.
Advances from: | |
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Advances to: | Turtle |
Cost: | 14 |
HP: | 32 |
Movement: | 6 |
XP: | 38 |
Level: | 1 |
Alignment: | neutral |
ID | EFM_Boatsman |
Abilities: | steadfast |
paddle impact | 5 - 3 melee |
Resistances: | |
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blade | 10% |
pierce | 20% |
impact | 10% |
fire | -10% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 30% |
Coastal Reef | 2 | 60% |
Deep Water | 1 | 40% |
Flat | 2 | 40% |
Forest | 3 | 50% |
Frozen | 3 | 20% |
Hills | 3 | 50% |
Impassable | 99 | 20% |
Mountains | 4 | 60% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 99 | 20% |
Village | 1 | 50% |