Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Magi of the House of Spring study life and living things, whether plant, animal or person. They have also mastered the art of light magic, which they can use to great effect in combat - though it is more typically used to grow plants, especially valuable dye and perfume crops imported from sunny Kador.
Their understanding of their own body and vitality allows Spring Magi to magically enhance their own a healing, and combined with general fitness from toiling in the garden, they are considerably tougher than magi of other houses. Along with their powerful spells, this makes them formidable fighters. However, the House of Spring dislikes destroying the life they study, and Spring Magi will only engage in combat if circumstances are dire.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | |
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Advances to: | Lightbringer Lifegiver |
Cost: | 19 |
HP: | 34 |
Movement: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | AoT_springmage |
Abilities: | regenerates |
fist impact | 3 - 2 melee | ||
sunray arcane | 6 - 3 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 0% |
Village | 1 | 60% |