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Wesnoth Units database

Wolf

(image)

Full grown wolves are rather swift, and accurate with their jaws.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Advances from: Wolf Cub
Advances to: Dire Wolf
Cost: 17
HP: 32
Movement: 8
XP: 32
Level: 1
Alignment: neutral
IDEOM_Wolf
Abilities:
(image)bite
blade
6 - 3
melee
marksman
Resistances:
blade0%
pierce0%
impact0%
fire-10%
cold20%
arcane10%
TerrainMovement CostDefense
Castle150%
Cave250%
Coastal Reef220%
Deep Water520%
Flat140%
Forest160%
Frozen240%
Hills150%
Impassable9920%
Mountains260%
Mushroom Grove250%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable9920%
Village150%