Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Those Couriers who show themselves to be intelligent and reliable are elevated to the position of Emissary. They are entrusted with transporting documents, precious artefacts and sometimes even Windsong council members. Freed from the physical and mental burden of maintaining large loads, an Emissary is much more agile. This allows her to wield a sword which she uses to slash at enemies in a flurry of charges. Such tactics are dangerous, so Emissaries prefer to use their original weapons if possible.
Posebne Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Courier |
---|---|
Advances to: | |
Cost: | 34 |
HP: | 42 |
Pomicanje: | 10 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | EOM_Emissary |
Abilities: |
crush impact | 11 - 2 melee | ||
sword blade | 5 - 4 melee | charge | |
bow pierce | 6 - 3 ranged | marksman |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 10% |
fire | 10% |
cold | -10% |
arcane | 0% |
Terrain | Movement Cost | Obrana |
---|---|---|
Castle | 1 | 50% |
Cave | 4 | 20% |
Coastal Reef | 1 | 40% |
Deep Water | 1 | 40% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 1 | 40% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 4 | 30% |
Mushroom Grove | 4 | 30% |
Sand | 1 | 40% |
Shallow Water | 1 | 40% |
Swamp | 2 | 30% |
Unwalkable | 2 | 20% |
Village | 1 | 40% |