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Sky Shard


In an age long forgotten by the rest of the world, when the Windsong first took up their watch, they realized that it would be impractical to carry out their duty of balancing without becoming dangerously numerous themselves. The Windsong needed servants who could become numerous in times of balancing and quickly decrease in times of hiding. Servants who could be trusted utterly, could travel quickly and were able to perform a variety of tasks. The cipher, the only power used by the Windsong, was capable of carving such servants from The Raw and binding them into reality. But this required the full attention of an Ascendant to maintain even a handful of these Shards. And so the Windsong gathered the most powerful Cryptographers (those who use ciphers) to the Foundation, and had them construct an artifact of unimaginable, though very defined, power to do it for them. It took centuries to create, but with it the Windsong were finally complete.

Shards are bound to the will of whoever controls 'The Mandate'. As they are barely present in reality, they can teleport between areas of high cipher activity (friendly towns). Also a consequence of this is their immunity to Drain, Poison and Plague. Shards are crystalline in nature and so have unusual resistances. Shards are never destroyed, they are merely 'pushed out' of reality.

Notas Especiales: Esta unidad puede teletransportarse entre dos aldeas vacías del propio bando en uno de sus movimientos.

Procede de:
Se convierte en: Sky Crystal
Coste: 11
PV: 17
Movimiento: 6
PX: 16
Level: 0
Alineamiento: legal
Habilidades: teletransporte
de frío
5 - 2
cuerpo a cuerpo
de corte40%
de penetración40%
de impacto-20%
de fuego-20%
de frío70%
TerrenoCoste de movimientoDefensa
Aguas profundas160%
Aguas someras160%
Arrecife costero160%
Campo de setas260%