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Gremlin Sorcerer

(image)

Gremlin sorcerers are typically the rulers of the gremlin colony and can live up to one millenia. It takes many centuries for conjurers to further their magical abilities to become a full sorcerer. The sorcerer's ability to command time and space is the matter of legend, and strikes fear in to the hearts of the colony's enemies.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

Advances from: Gremlin Conjurer
Advances to: Gremlin Immortal
Cost: 120
HP: 64
Movement: 6
XP: 400
Level: 4
Alignment: neutral
IDstrn_gremlin_sorcerer
Abilities: teleport
(image)force blow
impact
10 - 3
melee
magical
(image)force shove
impact
12 - 5
ranged
magical
(image)temporal rift
arcane
15 - 4
ranged
magical
(image)spatial fissure
pierce
11 - 6
ranged
magical
Resistances:
blade40%
pierce40%
impact40%
fire10%
cold0%
arcane-10%
TerrainMovement CostDefence
Castle170%
Cave140%
Coastal Reef240%
Deep Water9920%
Flat150%
Forest160%
Frozen240%
Hills160%
Impassable9990%
Mountains270%
Mushroom Grove160%
Sand150%
Shallow Water240%
Swamp240%
Unwalkable9920%
Village170%