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Wesnoth Units database

Mimic Archmage

(image)

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. Whenever the unit hits with a ranged attack that has the mimicking attribute, it gains a secondary attack with the same parameters but of the damage type its victim has. Only one extra weapon can be imitated at a time.

Advances from: Mimic High Mage
Advances to: none
Cost: 57
HP: 65
Movement: 5
XP: 140
Level: 3
Alignment: chaotic
IDMimic_Archmage
Abilities:
(image)gaze
cold
14 - 4
ranged
magical
mimicking
(image)fists
impact
7 - 2
melee
Resistances:
blade-10%
pierce20%
impact60%
fire-30%
cold-30%
arcane0%
TerrainMovement CostDefence
Castle160%
Cave240%
Coastal Reef230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9920%
Village160%