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Wesnoth Units database

Djinn

(image)

Djinns are truly mighty windspirits who can decimate armies with their powerful winds, and strike down men with their glistening scimitar.

Advances from: Zephyr
Advances to:
Cost: 60
HP: 60
Movement: 6
XP: 100
Level: 3
Alignment: neutral
IDBM_Djinn
Abilities:
(image)scimitar
blade
9 - 3
melee
(image)tornado
cold
13 - 3
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold10%
arcane0%
TerrainMovement CostDefence
Castle150%
Cave220%
Coastal Reef-0%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable5020%
Mountains150%
Mushroom Grove220%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%