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Wesnoth Units database

Wizard

(image)

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.Spesiaal The unit has magical attacks, which always have a high chance of hitting an opponent.

Bevorder na:
Bevorder na: Great Wizard Mystic
Skuiwe: 20
LP: 31
Beweging: 5
EP: 58
Vlak: 1
Orde: wettig
IDEOM_Wizard
Vermoëns:
(image)staf
impak
3 - 2
nabygeveg
(image)shock
vuur
5 - 4
afstandgeveg
magies
Weerstande
lem0%
steek0%
impak0%
vuur0%
koue0%
afstandgeveg10%
TerreinBewegingVerdediging
Berge360%
Diep Water9920%
Dorpie160%
Flat140%
Frozen320%
Grot240%
Heuwels250%
Impassable9990%
Kasteel160%
Kusstreek230%
Moeras320%
Mushroom Grove250%
Sand230%
Unwalkable9920%
Vlak Water320%
Woud250%