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Wesnoth Units database

Gnoll

(image)

TODO Special Notes: This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in a swamp, except if they have units next to it, and any enemy unit that first discovers this unit immediately loses all its remaining movement.

Advances from:
Advances to:
Cost: 15
HP: 35
Movement: 5
XP: 30
Level: 1
Alignment: chaotic
IDGnoll
Abilities: swamp prowl
(image)dagger
blade
5 - 2
melee
(image)bow
pierce
4 - 4
ranged
Resistances:
blade0%
pierce-10%
impact0%
fire-10%
cold10%
arcane0%
TerrainMovement CostDefense
Cave150%
Coastal Reef240%
Deep WaterUNREACHABLE10%
Flat140%
Forest160%
Frozen230%
Hills150%
ImpassableUNREACHABLE30%
Mountains150%
Mushroom Grove160%
Sand230%
Shallow Water220%
Swamp160%
UnwalkableUNREACHABLE30%