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Bishop of Eltire

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Disciple of Eltire
Advances to: Archbishop of Eltire
Cost: 40
HP: 35
Movement: 5
XP: 50
Level: 2
Alignment: lawful
IDBishop
Abilities: cures, heals +8
(image)lightbeam
arcane
8 - 2
ranged
magical
slows
(image)lightbolt
arcane
6 - 4
ranged
magical
Resistances:
blade100%
pierce100%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water-100%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water-100%
Snow-100%
Swamp-100%
Village-100%