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Wesnoth Units database

Nightgaunt

(image)

The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from: Shadow
Advances to:
Cost: 52
HP: 35
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDNightgaunt
Abilities: nightstalk, skirmisher
(image)claws
blade
10 - 3
melee
backstab
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Cave150%
Cave Wall9950%
Chasm150%
Deep Water250%
Forest150%
Grassland150%
Hills150%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water250%
Snow150%
Swamp150%
Village150%