Akladian Wonderman

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Very rare amongst Akladian tribes, Wondermen are those who have spent their whole lives studying ways of healing. They have even learned from the experiences of the Wesnothians, and have learned a few valuable tricks in the process, such as the ability to wield lightbeams.

(portrait)

Information

Advances from: Akladian Holyman
Advances to:
Cost: 30
HP: 26
Moves: 5
XP: 81
Level: 3
Alignment: lawful
Id: Akladian Wonderman
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact2 × 3(melee attack) melee
(image)lightbeam(arcane attack) arcane12 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade40% (icon) pierce50%
(icon) impact40% (icon) fire20%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus0%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 9 04:01:48 2024.