Dune Captain

(image)

Traditionally hailing from noble or military families, captains are the core of most Dunefolk platoons. Usually chosen based on heritage rather than merit, many officers are often relatively weak with the blade, but still reasonably trained in tactics. Their abilities lie largely in directing their troops to strategically advantageous positions rather than directly raising their morale. The presence of such a commander is rarely inspiring for most soldiers, but they still readily follow the expert tactical direction of their captains.

 

Information

Advances from: Soldat
Advances to: Maître de guerre
Cost: 30
HP: 48
Moves: 5
XP: 75
Niveau : 2
Alignement : loyal
Id: Dune Captain
Abilities: commandement

Attacks (damage × count)

(image)cimeterre(blade attack) tranchant9 × 3(melee attack) corps à corps

Résistances 

(icon) tranchant20% (icon) perforant20%
(icon) contondant-10% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons240%
(icon) Château160%
(icon) Collines250%
(icon) Eau peu profonde320%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt240%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais330%
(icon) Montagnes350%
(icon) Plat140%
(icon) Récif230%
(icon) Sable140%
(icon) Village150%
Last updated on Thu Oct 21 01:45:24 2021.