Dune Strider
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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Nivå: | 2 |
Sinnelag: | redbar |
Id: | Dune Strider |
Abilities: | stigfinnare |
Attacks (damage × count)
![]() | spjut | ![]() | 6 × 4 | ![]() | (första slaget) |
![]() | bolor | ![]() | 7 × 2 | ![]() | (sakta ner) |
Motståndskraft
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hugg | -10% | ![]() |
stick | -10% | |
---|---|---|---|---|---|---|
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kross | -10% | ![]() |
eld | 0% | |
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frost | 0% | ![]() |
ockult | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Berg | 2 | 60% |
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Borg | 1 | 60% |
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By | 1 | 60% |
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Djupt vatten | ‒ | 0% |
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Falsk slöja | ‒ | 0% |
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Frusen | 3 | 20% |
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Grotta | 2 | 40% |
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Grunt vatten | 3 | 30% |
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Kullar | 2 | 60% |
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Kustrev | 2 | 40% |
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Ofarbar | ‒ | 0% |
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Plant | 1 | 50% |
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Sand | 1 | 60% |
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Skog | 2 | 60% |
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Svamp | 2 | 60% |
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Träsk | 2 | 30% |