Orx Gregarius
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True orcs are well known for their raw strength and ferocity, as well as their propensity toward aggressive combat. These traits mean that even the most inexperienced and ill-equipped grunts can be challenging to deal with on the battlefield. A single orc is capable of dealing brutally heavy blows by himself, and can take a great number of hits in return before being overcome. What makes an orcish horde most threatening, however, is the sheer numbers in which these fighters can be fielded.
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Information
Advances from: | ‒ |
---|---|
Advances to: | Bellator Orcius |
Cost: | 12 |
HP: | 38 |
Moves: | 5 |
XP: | 42 |
Ordo: | 1 |
Pars: | nocturnus |
Id: | Orcish Grunt |
Abilities: | ‒ |
Attacks (damage × count)
![]() | gladius | ![]() | 9 × 2 | ![]() |
Firmitas
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lamina | 0% | ![]() |
cuspis | 0% | |
---|---|---|---|---|---|---|
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impulsum | 0% | ![]() |
igneum | 0% | |
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frigidum | 0% | ![]() |
mysticum | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Aqua | 3 | 20% |
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Castellum | 1 | 60% |
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Caverna | 2 | 40% |
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Colles | 1 | 50% |
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Cotes | 2 | 30% |
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Fake Shroud | ‒ | 0% |
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Fungus | 3 | 40% |
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Glaciale | 2 | 20% |
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Harena | 2 | 30% |
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Invium | ‒ | 0% |
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Montes | 2 | 60% |
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Palus | 3 | 30% |
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Planum | 1 | 40% |
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Salum | ‒ | 0% |
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Silva | 2 | 50% |
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Viculus | 1 | 60% |
Last updated on Wed Feb 26 00:44:14 2025.