Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Ordo: 2
Pars: lawful
Id: Dune Strider
Abilities: concursatorius

Attacks (damage × count)

(image)hasta(pierce attack) cuspis6 × 4(melee attack) comminus(primus ictus)
(image)bolas(impact attack) impulsum7 × 2(ranged attack) eminus(tardat)

Firmitas

(icon) lamina-10% (icon) cuspis-10%
(icon) impulsum-10% (icon) igneum0%
(icon) frigidum0% (icon) mysticum10%

Terrain

TerrainMovement CostDefense
(icon) Aqua330%
(icon) Castellum160%
(icon) Caverna240%
(icon) Colles260%
(icon) Cotes240%
(icon) Fake Shroud0%
(icon) Fungus260%
(icon) Glaciale320%
(icon) Harena160%
(icon) Invium0%
(icon) Montes260%
(icon) Palus230%
(icon) Planum150%
(icon) Salum0%
(icon) Silva260%
(icon) Viculus160%
Last updated on Wed Nov 20 00:43:36 2024.