Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Szint: 2
Beállítottság: igazságos
Id: Dune Strider
Abilities: portyázó

Attacks (damage × count)

(image)lándzsa(pierce attack) szúrás6 × 4(melee attack) közelharc(első ütés)
(image)bolas(impact attack) ütés7 × 2(ranged attack) távolsági harc(lassítás)

Ellenállások

(icon) vágás-10% (icon) szúrás-10%
(icon) ütés-10% (icon) tűz0%
(icon) hideg0% (icon) földöntúli10%

Terrain

TerrainMovement CostDefense
(icon) Barlang240%
(icon) Dombság260%
(icon) Erdő260%
(icon) Falu160%
(icon) Gomba260%
(icon) Hamis eltakarás0%
(icon) Hegyvidék260%
(icon) Homok160%
(icon) Járhatatlan terület0%
(icon) Jégvidék320%
(icon) Mocsár230%
(icon) Mély víz0%
(icon) Sekély víz330%
(icon) Síkság150%
(icon) Várkastély160%
(icon) Zátony240%
Last updated on Wed Nov 20 00:43:07 2024.