Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Level: 2
Lerrokatzea:lawful
Id: Dune Strider
Abilities: skirmisher

Attacks (damage × count)

(image)lantza(pierce attack) pierce6 × 4(melee attack) buruz buru(first strike)
(image)bolas(impact attack) kolpea7 × 2(ranged attack) urrutira(slows)

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) kolpea-10% (icon) su0%
(icon) hotz0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Azaletako ura330%
(icon) Basoa260%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen320%
(icon) Fungus260%
(icon) Gaztelua160%
(icon) Herrixka160%
(icon) Hondarra160%
(icon) Leizea240%
(icon) Medilerroak260%
(icon) Mendiak260%
(icon) Padura230%
(icon) Unwalkable0%
Last updated on Wed Nov 20 00:42:27 2024.