Thief
For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’.
Information
Advances from: | ‒ |
---|---|
Advances to: | Rogue |
Cost: | 13 |
HP: | 24 |
Moves: | 6 |
XP: | 29 |
Level: | 1 |
Alignment: | chaotic |
Id: | Thief |
Abilities: | ‒ |
Attacks (damage × count)
dagger | blade | 4 × 3 | melee | (backstab) |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Fungus | 2 | 70% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 70% |
Last updated on Wed Nov 20 00:42:05 2024.