Mermaid Priestess
Among merfolk, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things.
Information
Advances from: | Mermaid Initiate |
---|---|
Advances to: | Mermaid Diviner |
Cost: | 31 |
HP: | 35 |
Moves: | 6 |
XP: | 61 |
Level: | 2 |
Alignment: | lawful |
Id: | Mermaid Priestess |
Abilities: | cures, heals +8 |
Attacks (damage × count)
staff | impact | 5 × 3 | melee | ||
lightbeam | arcane | 6 × 4 | ranged | (magical) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 20% | arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 2 | 30% | |
Forest | 4 | 30% | |
Frozen | 2 | 30% | |
Fungus | 3 | 20% | |
Hills | 4 | 30% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Wed Nov 20 00:42:05 2024.