Lich
A lich is the physical embodiment of black magic’s first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. The fact that this question can be raised at all is a testament to the magnitude of what their order has achieved.
Information
Advances from: | Dark Sorcerer |
---|---|
Advances to: | ‒ |
Cost: | 90 |
HP: | 60 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
Id: | Lich |
Abilities: | submerge |
Attacks (damage × count)
touch | arcane | 8 × 3 | melee | (drains) | |
chill tempest | cold | 12 × 3 | ranged | (magical) | |
shadow wave | arcane | 9 × 3 | ranged | (magical) |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Fungus | 2 | 60% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Wed Nov 20 00:42:07 2024.