Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Information
Advances from: | Horseman |
Advances to: | Paladin, Grand Knight |
Cost: | 50 |
HP: | 58 |
Moves: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
Id: | Knight |
Abilities: | ‒ |
Attacks (damage × count)
 | sword | blade | 8 × 4 | melee |
 | lance | pierce | 14 × 2 | melee | (charge) |
Resistances
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blade | 20% |
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pierce | -20% |
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impact | 30% |
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fire | 0% |
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cold | 0% |
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arcane | 10% |
Terrain
Terrain | Movement Cost |
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Castle | 1 | 40% |
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Cave | 4 | 20% |
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Coastal Reef | 3 | 30% |
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 40% |
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Forest | 3 | 30% |
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Frozen | 2 | 30% |
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Fungus | 4 | 20% |
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Hills | 2 | 40% |
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Mountains | ‒ | 0% |
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Sand | 2 | 30% |
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Shallow Water | 4 | 20% |
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Swamp | 4 | 20% |
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Unwalkable | ‒ | 0% |
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Village | 1 | 40% |
Last updated on Wed Feb 26 00:42:35 2025.