Merman Netcaster
Fishing, as practised by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
Information
Advances from: | Merman Hunter |
---|---|
Advances to: | Merman Entangler |
Cost: | 26 |
HP: | 40 |
Moves: | 7 |
XP: | 54 |
Level: | 2 |
Alignment: | lawful |
Id: | Merman Netcaster |
Abilities: | ‒ |
Attacks (damage × count)
club | impact | 6 × 3 | melee | ||
net | impact | 9 × 2 | ranged | (slows) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 20% | arcane | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Flat | 2 | 30% | |
Forest | 4 | 30% | |
Frozen | 2 | 30% | |
Fungus | 3 | 20% | |
Hills | 4 | 30% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Wed Nov 20 00:42:01 2024.