Dune Strider
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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Level: | 2 |
๐ฉ๐ค๐ฒ๐ฏ๐ฅ๐ฉ๐ฏ๐: | lawful |
Id: | Dune Strider |
Abilities: | ๐๐๐ป๐ฅ๐ฆ๐๐ป |
Attacks (damage × count)
![]() | ๐๐๐ฝ | ![]() | 6 × 4 | ![]() | (first strike) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (๐๐ค๐ด๐) |
๐ฎ๐ฆ๐๐ฆ๐๐๐ฉ๐ฏ๐๐ฉ๐
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๐๐ค๐ฑ๐ | -10% | ![]() |
๐๐ฝ๐ | -10% | |
---|---|---|---|---|---|---|
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๐ฆ๐ฅ๐๐จ๐๐ | -10% | ![]() |
๐๐ฒ๐ผ | 0% | |
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๐๐ด๐ค๐ | 0% | ![]() |
๐ธ๐๐ฑ๐ฏ | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Fungus | 2 | 60% |
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๐๐จ๐๐ฉ๐ค | 1 | 60% |
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๐๐ฑ๐ | 2 | 40% |
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๐๐ด๐๐๐ฉ๐ค ๐ฎ๐ฐ๐ | 2 | 40% |
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๐๐ค๐จ๐ | 1 | 50% |
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๐๐ฎ๐ด๐๐ฉ๐ฏ | 3 | 20% |
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๐๐น๐ฆ๐๐ | 2 | 60% |
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๐๐ข๐ญ๐ฅ๐ | 2 | 30% |
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๐๐ญ๐ฏ๐ | 1 | 60% |
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๐๐จ๐ค๐ด ๐ข๐ท๐๐ผ | 3 | 30% |
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๐๐ฆ๐ค๐ฆ๐ก | 1 | 60% |
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๐ฃ๐ฆ๐ค๐ | 2 | 60% |
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๐ฅ๐ฌ๐ฏ๐๐ฉ๐ฏ๐ | 2 | 60% |
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๐ณ๐ฏ๐ข๐ท๐๐ฉ๐๐ค | ‒ | 0% |