In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction.



Advances from: Quenoth-Sonnensängerin
Advances to:
Cost: 53
HP: 46
Moves: 6
XP: 150
Stufe: 3
Tag-/Nachteinfluss: redlich
Id: Quenoth Sun Sylph
Abilities: Heilen +4, Lichtaura

Attacks (damage × count)

(image)Berührung(fire attack) Feuer12 × 2(melee attack) Nahkampf
(image)Feenfeuer(arcane attack) Arkan10 × 4(ranged attack) Fernkampf(Magie)


(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan-10%


TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland150%
(icon) Gebirge260%
(icon) Gefroren240%
(icon) Höhle130%
(icon) Hügel150%
(icon) Küstennahes Riff150%
(icon) Pilzhain250%
(icon) Sand160%
(icon) Seichtes Wasser140%
(icon) Sumpf140%
(icon) Tiefes Wasser30%
(icon) Unbegehbar230%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Mon May 10 00:48:41 2021.