Campanha |
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UIO DM DPaE IO HdT LDW Liberty NR SoF SotBE THoT AFdW AGS UHdDI SoSI |
Era |
EdH P |
Idioma |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
Notas Especiais:A habilidade de combatente desta unidade lhe permite ignorar as zonas de controle dos inimigos, de maneira a poder se mover livremente por entre eles.
Avança de: | Esgrimista |
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Avança para: | Mestre de Armas |
Custo: | 32 |
HP: | 44 |
Movimento: | 7 |
XP: | 90 |
Nível: | 2 |
Alinhamento: | ordeiro |
ID | Duelist |
Habilidades: | combatente |
sabre cortante | 5 - 5 corpo a corpo | ||
besta perfurante | 12 - 1 longa distância |
Resistências: | |
---|---|
cortante | -30% |
perfurante | -20% |
impacto | -20% |
fogo | 0% |
frio | 10% |
arcano | 20% |
Terreno | Custo de Movimento | Defesa |
---|---|---|
Aldeia | 1 | 70% |
Areia | 2 | 40% |
Castelo | 1 | 70% |
Caverna | 2 | 50% |
Coastal Reef | 2 | 50% |
Colinas | 2 | 70% |
Colônia de Cogumelos | 2 | 70% |
Flat | 1 | 60% |
Floresta | 2 | 70% |
Frozen | 2 | 40% |
Impassable | - | 0% |
Montanhas | 3 | 70% |
Pântano | 2 | 40% |
Unwalkable | - | 0% |
Águas profundas | - | 0% |
Águas rasas | 2 | 40% |