Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
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A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their masters' hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | |
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Advances to: | Coniciens Ossium |
Cost: | 14 |
HP: | 31 |
Motus: | 5 |
XP: | 35 |
Ordo: | 1 |
Alignment: | nocturnus |
ID | Skeleton Archer |
Abilities: | demergere |
pugnus impulsus | 3 - 2 conflictio | ||
arcus cuspis | 6 - 3 missile |
Resistances: | |
---|---|
ferrum | 40% |
cuspis | 60% |
impulsus | -20% |
ignis | -20% |
frigidus | 60% |
mysticus | -50% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 2 | 30% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 60% |
Nonterra | - | 0% |
Palus | 2 | 30% |
Planus | 1 | 40% |
Salum | 3 | 10% |
Silva | 2 | 50% |
Viculus | 1 | 60% |