Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
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Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is allmost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Corpus Osseum |
---|---|
Advances to: | Propugnator Animatus |
Cost: | 28 |
HP: | 47 |
Motus: | 5 |
XP: | 85 |
Ordo: | 2 |
Alignment: | nocturnus |
ID | Revenant |
Abilities: | demergere |
securis ferrum | 8 - 4 conflictio |
Resistances: | |
---|---|
ferrum | 40% |
cuspis | 60% |
impulsus | -20% |
ignis | -20% |
frigidus | 60% |
mysticus | -50% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 2 | 30% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 60% |
Nonterra | - | 0% |
Palus | 2 | 30% |
Planus | 1 | 40% |
Salum | 3 | 10% |
Silva | 2 | 50% |
Viculus | 1 | 60% |