캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS |
Era |
기 영세 |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Knights of the highest virtue, Paladins have sworn their strength not to king and crown, but to ideals themselves; of chivalry, and the stewardship of everything that is good. They may serve in the armies of the world, but their first loyalties often lie with groups of their own making; secret, monastic orders that cross political and cultural boundaries. Rulers are sometimes wary of them, for the paladins' loyalty is only as strong as the liege's apparent virtue. This has led the more darkly ambitious to either attempt to defame and disperse these groups, or more rarely, to conjure elaborate deceptions to keep these otherwise staunchly loyal troops in service.
Full paladins are generally not quite as fearsome as the 'Grand Knights' that champion most armies, but they are first-class fighters nonetheless. Additionally, their wisdom and piety grants these warrior monks certain curious abilities; a paladin is very powerful in fighting magical or unnatural things, and most have some skill at medicine and healing.
특별히 참고할 것: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.
해당 유닛으로부터 승급: | 기사 |
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해당 유닛으로 승급: | |
소집비용: | 58 |
HP: | 65 |
이동: | 8 |
XP: | 150 |
레벨: | 3 |
선호시간대: | 주행성 |
ID | Paladin |
능력: | 치료 +4 |
검 신령 | 8 - 5 근접 | ||
기창 관통 | 15 - 2 근접 | 돌격 |
저항력: | |
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참격 | 20% |
관통 | -20% |
충격 | 30% |
화염 | 0% |
냉기 | 0% |
신령 | 60% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | - | 0% |
늪 | 4 | 20% |
도보불능 | - | 0% |
동굴 | 4 | 20% |
마을 | 1 | 40% |
모래 | 2 | 30% |
버섯 수풀 | 4 | 20% |
산 | - | 0% |
산호초 | 3 | 30% |
성 | 1 | 40% |
숲 | 3 | 30% |
얕은 물 | 4 | 20% |
언덕 | 2 | 40% |
영구 동토 | 2 | 30% |
통과불능 | - | 0% |
평지 | 1 | 40% |