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Ghost

(image)

Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from:
Advances to: Wraith Shadow
Cost: 20
HP: 18
Movement: 7
XP: 30
Level: 1
Alignment: chaotic
IDGhost
Abilities:
(image)touch
arcane
4 - 3
melee
drains
(image)wail
cold
3 - 3
ranged
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Coastal Reef250%
Flat150%
Frozen150%
Impassable-0%
Unwalkable150%
بُسْتان الفُطر150%
تلال150%
جبال150%
رمال150%
غابة150%
قرية150%
قصر150%
كهف150%
مستنقع150%
مياه ضحلة250%
مياه عميقة250%