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Ridder

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Ruiter
Bevorder na: Geloofskryger Groot Ridder
Cost: 40
LP: 58
Beweging: 8
EP: 120
Vlak: 2
Orde: wettig
IDKnight
Vermoëns:
(image)swaard
lem
8 - 4
nabygeveg
(image)lans
steek
14 - 2
nabygeveg
bestorm
Resistances:
lem20%
steek-20%
impak30%
vuur0%
koue0%
arcane20%
TerreinMovement CostVerdediging
Berge-0%
Coastal Reef330%
Diep Water-0%
Dorpie140%
Flat140%
Frozen230%
Grot420%
Heuwels240%
Impassable-0%
Kasteel140%
Moeras420%
Mushroom Grove420%
Sand230%
Unwalkable-0%
Vlak Water420%
Woud330%