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Wesnoth Units database

Death Squire

(image)

Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from:
Advances to: Death Knight
Cost: 36
HP: 66
Movement: 5
XP: 144
Level: 2
Alignment: chaotic
IDDeath Squire
Abilities: leadership
(image)sword
blade
8 - 4
melee
Resistances:
blade10%
pierce30%
impact-10%
fire-20%
cold60%
arcane-50%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water310%
Flat140%
Forest250%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove260%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable-0%
Village160%