Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Kaleh is still a young Elf of the Quenoth, on the verge of adulthood. He trained with his father with the bow and sword, joining him in lighter expeditions and raids. When his father was lost, Kaleh became more serious and solemn than is usual for those who walk under the two suns. He turned inwards for answers and guidance, not knowing how much his people would look towards him for guidance in times to come.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Avansati unitatea | |
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Advances to: | |
Cost: | 14 |
HP: | 28 |
Movement: | 5 |
XP: | 22 |
Level: | 1 |
Alignment: | lawful |
ID | Kaleh |
Abilities: |
sword lama | 5 - 4 corp la corp | ||
bow foc | 2 - 3 la distanta |
rezistenta atacatorului vs | |
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lama | 0% |
foc | 0% |
impact | 0% |
foc | 0% |
aur | 0% |
la distanta | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 30% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 30% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Munti impasabili | 99 | 30% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 60% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |