Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
As the only ones to continue to use a bow in the Army of Thoth, the Deadeye are the greatest marksman of their kind. With the eyes of the elves these Welkin can pinpoint precisely where they wish to strike and hit it with little difficulty. They have not forsaken their god though and continue to follow Thoth with devotion and prayer. As a result, they have grown quite skillful at using the Power of Thoth. Although not as powerful as the Astral Ranger and not nearly as powerful as the Doyens, the Deadeyes are a foe to be reckoned with.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to hide at night, leaving no trace of its presence. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Quickdraw |
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Advances to: | |
Cost: | 65 |
HP: | 66 |
Movement: | 7 |
XP: | 88 |
Level: | 3 |
Alignment: | chaotic |
ID | Deadeye |
Abilities: | nightstalk |
Bow pierce | 8 - 6 ranged | marksman | |
Moonlight arcane | 6 - 4 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 3 | 30% |
Continental | 1 | 50% |
Costeiro | 1 | 60% |
Costeiro | - | 0% |
Deep Water | 2 | 40% |
Flat | 1 | 50% |
Forest | 3 | 30% |
Frozen | 2 | 20% |
Hills | 1 | 60% |
Impassable | 99 | 40% |
Mountains | 1 | 70% |
Mushroom Grove | 3 | 30% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 2 | 40% |