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Wesnoth Units database

Djinn

(image)

Djinns are mighty wind spirits who can decimate armies with their powerful winds. They wield glistening scimitars at close distances.

Advances from: Zephyr
Advances to:
Cost: 54
HP: 52
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDEOM_Djinn
Abilities:
(image)scimitar
blade
9 - 3
melee
(image)tornado
impact
19 - 2
ranged
Resistances:
blade20%
pierce30%
impact20%
fire0%
cold10%
arcane0%
TerrainMovement CostDefence
Castle150%
Cave240%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable5020%
Mountains150%
Mushroom Grove240%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%