Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Troll Whelp |
---|---|
Advances to: | Troll Warrior |
Cost: | 29 |
HP: | 55 |
Movement: | 5 |
XP: | 66 |
Level: | 2 |
Alignment: | chaotic |
ID | Troll |
Abilities: | regenerates |
club impact | 14 - 2 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | 99 | 40% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 2 | 20% |
Unwalkable | 99 | 20% |