Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit can use one move to teleport between any two empty villages controlled by its side. Illumination increases the lighting level in adjacent areas. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Lightbringer |
---|---|
Advances to: | |
Cost: | 65 |
HP: | 60 |
Movement: | 6 |
XP: | 90 |
Level: | 3 |
Alignment: | lawful |
ID | Dawnbringer |
Abilities: | illuminates, teleport |
lightsword arcane | 8 - 5 melee | ||
lightbeam arcane | 10 - 2 ranged | magical slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |