Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These ruthless warriors harken back to the terrible reign of the Noct overlords, brutal nobles who used threats of punishments so terrible that their armies would rather run headlong into combat than face their masters. While this terrible method of invigorating troops has long been discarded by the eventide, the reputation of a Noct Maceman has not.
Special Notes: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.
Advances from: | |
---|---|
Advances to: | Dreadlord Noct Macelord |
Cost: | 16 |
HP: | 32 |
Movement: | 5 |
XP: | 44 |
Level: | 1 |
Alignment: | neutral |
ID | NoctMaceman |
Abilities: | deluminates |
mace impact | 5 - 4 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |