Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Of all Noct soldiers, only a select elite who have proven their worth in a multitude of battles are told deepest secrets of the Macelord order. Some say it is a means of keeping the strongest on top of the macelord order, but others claim that only the strongest of wills can bear to hear the secrets kept from the common Eventide soldier.
Special Notes: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.
Advances from: | Noct Macelord |
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Advances to: | |
Cost: | 48 |
HP: | 76 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | NoctGuardian |
Abilities: | deluminates |
mace impact | 11 - 4 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |