Kampaņa |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Valoda |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Horseman |
---|---|
Advances to: | Paladin Grand Knight |
Cost: | 40 |
Veselība: | 58 |
Kustība: | 8 |
Pieredze: | 120 |
Level: | 2 |
Alignment: | likumpaklausīgs/-a |
ID | Knight |
Abilities: |
sword griež | 8 - 4 tuvcīņa | ||
lance caurdur | 14 - 2 tuvcīņa | triecienuzbrukums |
Resistances: | |
---|---|
griež | 20% |
caurdur | -20% |
sit | 30% |
dedzina | 0% |
saldē | 0% |
mistisks | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Ala | 4 | 20% |
Alas siena | 99 | 20% |
Ciems | 1 | 40% |
Dzelme | 99 | 20% |
Kalni | 99 | 20% |
Mežs | 3 | 30% |
Pauguri | 2 | 40% |
Plaisa | 99 | 20% |
Purvs | 4 | 20% |
Pļava | 1 | 40% |
Seklums | 4 | 20% |
Smiltis | 2 | 30% |
Sniegs | 2 | 30% |
Sēņu biežņa | 4 | 20% |