Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits travelling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
Vorherige Stufe: | Förster |
---|---|
Nächste Stufe: | Fallensteller |
Kosten: | 14 |
LP: | 32 |
Bewegungskosten: | 5 |
EP: | 29 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Poacher |
Fertigkeiten: |
Dolch Klinge | 3 - 2 Nahkampf | ||
Bogen Stich | 4 - 4 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Dorf | 1 | 60% |
Höhle | 2 | 40% |
Höhlenwand | 99 | 40% |
Hügel | 2 | 50% |
Kluft | 99 | 20% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Schnee | 3 | 20% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 50% |
Tiefes Wasser | 99 | 20% |
Wald | 2 | 60% |
Wiese | 1 | 40% |