Knight

Level 2

 

Advances to: Paladin  Grand Knight 

Avansati unitatea Horseman

HP: 58  Cost: 40  Moves: Alignment: lawful  XP: 120

Abilities:

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

attacks

Name Type Strikes Range Special
sabie lama 8-4 corp la corp  
lance foc 14-2 corp la corp charge 

Resistances

lama 20%
aur 0%
foc 0%
la distanta 20%
impact 30%
foc -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 20%
Grassland 1 40%
Forest 3 30%
Hills 2 40%
Mountains 99 20%
Swamp 4 20%
Sand 2 30%
Cave 4 20%
Snow 2 30%
Mushroom Grove 4 20%
Chasm 99 20%

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