Assassin

Level 3

 

Advances to:

Avansati unitatea Rogue

HP: 51  Cost: 44  Moves: Alignment: chaotic  XP: 150

Abilities: skirmisher

The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the open sun. If there is an enemy of the target on the opposite side of the target, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

attacks

Name Type Strikes Range Special
dagger lama 8-3 corp la corp backstab 
knife lama 5-3 la distanta otrava 

Resistances

lama -30%
aur 0%
foc 0%
la distanta 20%
impact -20%
foc -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

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