Nivel 2
Avanza a: Paladin  Grand Knight 
Advance from: Horseman
HP: 58 Custo: 40 Movementos: 8 Aliñación: legal XP: 120
Habilidades:
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Nome | Tipo | Ataque | Alcance | Especial | |
espada | folla | 8-4 | corpo a corpo | ||
lanza | perforación | 14-2 | corpo a corpo | carga |
folla | 20% |
frío | 0% |
lume | 0% |
arcane | 20% |
impacto | 30% |
perforación | -20% |
Terreo | Movemento | Defensa |
Castelo | 1 | 40% |
Vila | 1 | 40% |
Auga Profunda | 99 | 20% |
Auga Superficial | 4 | 20% |
Prado | 1 | 40% |
Bosque | 3 | 30% |
Outeiros | 2 | 40% |
Montañas | 99 | 20% |
Braña | 4 | 20% |
Area | 2 | 30% |
Cova | 4 | 20% |
Neve | 2 | 30% |
Colonia de Cogomelos | 4 | 20% |
Abismo | 99 | 20% |