Trapper

Level 2

 

Advances to: Horseman  dagger 

Advance from Poacher

HP: 45  Cost: 27  Moves: Alignment: chaotic  XP: 65

Abilities:

Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.

attacks

Name Type Strikes Range Special
dagger blade 4-4 melee  
bow pierce 6-4 ranged  

Resistances

blade 0%
cold 0%
fire 0%
ranged 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 60%
Hills 2 50%
Mountains 3 60%
Swamp 2 50%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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