Goblin Knight

Level 2

 

Advances to: Direwolf Rider 

Advance from Wolf Rider

HP: 49  Cost: 32  Moves: Alignment: chaotic  XP: 65

Abilities:

The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
The wolves they are given are bred for speed and strength, making them quite dangerous in combat.

attacks

Name Type Strikes Range Special
fangs blade 7-4 melee  

Resistances

blade 0%
cold 0%
fire 0%
ranged 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 50%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 1 50%
Mountains 2 60%
Swamp 3 30%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 3 40%
Chasm 99 20%

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