Level 2
Advances to: Assassin 
Advance from: Thief
HP: 40 Cost: 24 Moves: 6 Alignment: chaotic XP: 70
Abilities: skirmisher
The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark. If there is an enemy of the target on the opposite side of the target, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Name | Type | Strikes | Range | Special | |
dagger | blade | 6-3 | melee | backstab | |
knife | blade | 4-3 | ranged |
blade | -30% |
cold | 0% |
fire | 0% |
arcane | 20% |
impact | -20% |
pierce | -20% |
Terrain | Movement | Defense |
Castle | 1 | 70% |
Village | 1 | 70% |
Deep Water | 99 | 30% |
Shallow Water | 2 | 40% |
Grassland | 1 | 60% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Mountains | 3 | 70% |
Swamp | 2 | 40% |
Sand | 2 | 40% |
Cave | 2 | 50% |
Snow | 2 | 40% |
Mushroom Grove | 2 | 70% |
Chasm | 99 | 20% |